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Allen Williams Author & Illustrator

Allen Williams is an award-winning illustrator, concept designer and fine artist. From a young age, he found that a pencil and paper provided an escape and a refuge. Now internationally known, Allen has applied his talents to everything from illustration for gaming companies and book covers to concept work for major motion pictures and television. His vision for such projects ranges from illustration to concept work, as well as creature and character designs. Allen’s personal work has a strong basis in reality but always flows into otherworldly aspects. He primarily works in graphite, gouache and oils. Multilayered images arise in his work, in which the fragility and instability of our seemingly certain reality is questioned. Allen’s drawings directly respond to his surrounding environment, and he uses everyday experiences and objects as a starting point for many of his pieces. These often feature framed instances and objects that would go unnoticed in their original context. By choosing mainly formal solutions, Allen tries to develop forms that do not follow logical criteria but are based only on subjective associations and formal parallels; these are meant to incite the viewer to make new personal associations within his work. Allen Williams is an award-winning illustrator, concept designer and fine artist. From a young age, he found that a pencil and paper provided an escape and a refuge. Now internationally known, Allen has applied his talents to everything from illustration for gaming companies and book covers to concept work for major motion pictures and television. His vision for such projects ranges from illustration to concept work, as well as creature and character designs. Allen’s personal work has a strong basis in reality but always flows into otherworldly aspects. He primarily works in graphite, gouache and oils. Multilayered images arise in his work, in which the fragility and instability of our seemingly certain reality is questioned. Allen’s drawings directly respond to his surrounding environment, and he uses everyday experiences and objects as a starting point for many of his pieces. These often feature framed instances and objects that would go unnoticed in their original context. By choosing mainly formal solutions, Allen tries to develop forms that do not follow logical criteria but are based only on subjective associations and formal parallels; these are meant to incite the viewer to make new personal associations within his work.