Real-Time Visual Effects for Game Programming

Chang-Hun Kim author Sun-Jeong Kim author Soo-Kyun Kim author Shin-Jin Kang author

Format:Paperback

Publisher:Springer Verlag, Singapore

Published:23rd Oct '16

Currently unavailable, and unfortunately no date known when it will be back

Real-Time Visual Effects for Game Programming cover

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

ISBN: 9789811013485

Dimensions: unknown

Weight: 3693g

227 pages

Softcover reprint of the original 1st ed. 2015