Monstrosity in Games and Play
A Multidisciplinary Examination of the Monstrous in Contemporary Cultures
Joleen Blom editor Sarah Stang editor Mikko Meriläinen editor Lobna Hassan editor
Format:Hardback
Publisher:Amsterdam University Press
Publishing:14th Jan '25
£113.00
This title is due to be published on 14th January, and will be despatched as soon as possible.
Monsters fascinate us. From ancient folklore to contemporary digital games, they are at the core of the stories we tell. They reflect our fears, deepest desires, and the monstrosity hidden within ourselves. Monsters hold a mirror to our contemporary society and reveal who we truly are.
This edited collection examines monsters and monstrosity in games and play. Monsters are a key feature of most games: we fight, kill, and eat them—and sometimes, we become them. However, monsters in games and play are not only entertaining but also a reflection of the monstrosity of our world. In this book, twenty-two scholars explore how themes such as mental health, colonialism, individualism, disability, gender, sexuality, racism, and exclusion are reflected in the monsters we interact with in games, play, and our daily lives both online and offline.
Monstrosity in Games and Play is recommended to readers interested in the monstrous in contemporary game cultures and their surrounding societies.
ISBN: 9789463725682
Dimensions: unknown
Weight: unknown
282 pages