Immersive Technology Meets Cultural Heritage
New Perspectives in Game Design, Education and Academia
Philipp Bojahr editor Katharina Tillmanns editor
Format:Paperback
Publisher:Transcript Verlag
Publishing:27th Jun '25
£51.99
This title is due to be published on 27th June, and will be despatched as soon as possible.
From museums to memorials, all cultural heritage institutions are constantly driving the digital transformation of their educational outreach. In the process, digital interactive activities such as games have established themselves as successful formats; and immersive technologies such as VR goggles and also AR-ready smartphones are increasingly gaining popularity to engage visitors on a new level. Looking at the specific context of cultural institutions, and with the aim of further exploiting the possibilities of XR media, the contributors to this volume present a series of best-case projects and theoretical approaches to discuss opportunities and challenges for institutions, audiences and game developers.
ISBN: 9783837664836
Dimensions: unknown
Weight: unknown
280 pages