Clash of Realities 2015/16 – On the Art, Technology, and Theory of Digital Games

Clash Of Realities author

Format:Paperback

Publisher:Transcript Verlag

Published:8th Dec '21

Currently unavailable, and unfortunately no date known when it will be back

Clash of Realities 2015/16 – On the Art, Technology, and Theory of Digital Games cover

Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions - by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.

Besprochen in: GMK-Newsletter, 2 (2018)

ISBN: 9783837640311

Dimensions: 226mm x 147mm x 15mm

Weight: 666g

638 pages