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Artificial Intelligence and Games

Julian Togelius author Georgios N Yannakakis author

Format:Paperback

Publisher:Springer International Publishing AG

Published:4th Jun '19

Currently unavailable, and unfortunately no date known when it will be back

This paperback is available in another edition too:

Artificial Intelligence and Games cover

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. 

The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

ISBN: 9783319875767

Dimensions: unknown

Weight: 557g

337 pages

Softcover reprint of the original 1st ed. 2018