Artificial Intelligence and Games
Julian Togelius author Georgios N Yannakakis author
Format:Paperback
Publisher:Springer International Publishing AG
Published:4th Jun '19
Currently unavailable, and unfortunately no date known when it will be back
This paperback is available in another edition too:
- Hardback£29.99(9783319635187)
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.
The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
ISBN: 9783319875767
Dimensions: unknown
Weight: 557g
337 pages
Softcover reprint of the original 1st ed. 2018