Serious Games and Edutainment Applications

Volume II

Minhua Ma editor Andreas Oikonomou editor

Format:Paperback

Publisher:Springer International Publishing AG

Published:25th Jul '18

Should be back in stock very soon

Serious Games and Edutainment Applications cover

With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field.

Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as  serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing  developers and designers  regarding games for training and education.

Thissecond volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.

ISBN: 9783319847085

Dimensions: unknown

Weight: unknown

702 pages

Softcover reprint of the original 1st ed. 2017