Game-Based Learning Across the Lifespan
Cross-Generational and Age-Oriented Topics
Margarida Romero editor Kimberly Sawchuk editor Josep Blat editor Sergio Sayago editor Hubert Ouellet editor
Format:Paperback
Publisher:Springer International Publishing AG
Published:6th Jul '18
Currently unavailable, and unfortunately no date known when it will be back
The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.
In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
ISBN: 9783319824314
Dimensions: unknown
Weight: 454g
154 pages
Softcover reprint of the original 1st ed. 2017