Emotion in Games

Theory and Praxis

Kostas Karpouzis editor Georgios N Yannakakis editor

Format:Paperback

Publisher:Springer International Publishing AG

Published:22nd Apr '18

Currently unavailable, and unfortunately no date known when it will be back

Emotion in Games cover

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

 

ISBN: 9783319823218

Dimensions: unknown

Weight: 5387g

338 pages

Softcover reprint of the original 1st ed. 2016