Emotion in Games
Theory and Praxis
Kostas Karpouzis editor Georgios N Yannakakis editor
Format:Paperback
Publisher:Springer International Publishing AG
Published:22nd Apr '18
Currently unavailable, and unfortunately no date known when it will be back
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.
This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.
ISBN: 9783319823218
Dimensions: unknown
Weight: 5387g
338 pages
Softcover reprint of the original 1st ed. 2016