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Next Generation Computer Animation Techniques

Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers

Jian Chang editor Nadia Magnenat-Thalmann editor Jian Jun Zhang editor Shi-Min Hu editor Ruofeng Tong editor Wencheng Wang editor

Format:Paperback

Publisher:Springer International Publishing AG

Published:1st Nov '17

Currently unavailable, and unfortunately no date known when it will be back

Next Generation Computer Animation Techniques cover

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held  in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017.

The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured  according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.

ISBN: 9783319694863

Dimensions: unknown

Weight: unknown

249 pages

1st ed. 2017