Next Generation Computer Animation Techniques
Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers
Jian Chang editor Nadia Magnenat Thalmann editor Jian Jun Zhang editor Shi-Min Hu editor Ruofeng Tong editor Wencheng Wang editor
Format:Paperback
Publisher:Springer International Publishing AG
Published:1st Nov '17
Currently unavailable, and unfortunately no date known when it will be back
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017.
The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.
ISBN: 9783319694863
Dimensions: unknown
Weight: unknown
249 pages
1st ed. 2017