Artificial Intelligence and Games
Julian Togelius author Georgios N Yannakakis author
Format:Hardback
Publisher:Springer International Publishing AG
Published:26th Feb '18
Should be back in stock very soon
This hardback is available in another edition too:
- Paperback£29.99(9783319875767)
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.
The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
ISBN: 9783319635187
Dimensions: unknown
Weight: unknown
337 pages
1st ed. 2018