Serious Games Analytics
Methodologies for Performance Measurement, Assessment, and Improvement
Yanyan Sheng editor Dirk Ifenthaler editor Christian Sebastian Loh editor
Format:Hardback
Publisher:Springer International Publishing AG
Published:1st Jul '15
Currently unavailable, and unfortunately no date known when it will be back
This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.
ISBN: 9783319058337
Dimensions: unknown
Weight: 9795g
477 pages
2015 ed.