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HCI in Games

4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings

Xiaowen Fang editor

Format:Paperback

Publisher:Springer International Publishing AG

Published:21st May '22

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HCI in Games cover

The proceedings explore innovative research in human-computer interaction within gaming, featuring selected works from the HCI in Games conference.

The proceedings of the 4th International Conference on HCI in Games, titled HCI in Games, present a comprehensive collection of research and insights from the event held virtually in June and July 2022. This conference was part of the larger 23rd International Conference on Human-Computer Interaction, known as HCI International 2022. The papers included in this volume were selected from a total of 5487 submissions, showcasing the best in HCI research focused on gaming.

A total of 1271 papers and 275 posters were carefully reviewed, ensuring that only the most relevant and impactful studies made it into the HCI in Games proceedings. This rigorous selection process highlights the growing importance of human-computer interaction in the gaming industry, as researchers and practitioners strive to improve user experience and game design through innovative methodologies and tools.

The HCI in Games conference serves as an essential platform for fostering dialogue and collaboration among academics, industry professionals, and researchers. It aims to promote the exchange of ideas and best practices in HCI as it relates to gaming, ultimately contributing to the advancement of the field. By addressing key principles and methods, this collection of works encourages ongoing research and development in creating better gaming experiences for users.

ISBN: 9783031056369

Dimensions: unknown

Weight: unknown

666 pages

1st ed. 2022