Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition
Ken Anjyo author Hiroyuki Ochiai author
Format:Paperback
Publisher:Springer International Publishing AG
Published:11th Apr '17
Currently unavailable, and unfortunately no date known when it will be back
This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation.
This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.
ISBN: 9783031014642
Dimensions: unknown
Weight: 198g
79 pages
2nd Revised edition