Graduate Skills and Game-Based Learning
Using Video Games for Employability in Higher Education
Format:Paperback
Publisher:Springer Nature Switzerland AG
Published:20th Sep '20
Currently unavailable, and unfortunately no date known when it will be back
This paperback is available in another edition too:
- Hardback£74.99(9783030277857)
This book explores the efficacy of game-based learning to develop university students’ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.
ISBN: 9783030277888
Dimensions: unknown
Weight: unknown
226 pages
1st ed. 2019