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Impossible and Hyper-Real Elements of Architecture

Exercises, Provocations, and Theories of Digital Representation

Viola Ago author Carl Lostritto author Julie Kress author Hans Tursack author

Format:Paperback

Publisher:Oro Editions

Published:14th Mar '23

Should be back in stock very soon

Impossible and Hyper-Real Elements of Architecture cover

Impossible and Hyper-Real Elements of Architecture addresses how and why architects, artists, and designers manipulate reality. Front and centre in this discourse is the role of rendering. Most often, to render is to engage a thick software interface, to accept a photographic framework of variables and effects, and to assume an unquestioned posture of articulating material, mass, and colour. But like drawing, rendering is an interdisciplinary, algorithmic, historically rooted cultural practice as much as it is a digital vocation. The elements explored in this book are labelled “impossible” because they avoid a fixed relationship to a singular built reality. Digital bonsai trees, pixels, video game levels, grids, and dioramas extend like skewers through multiple media and formats. Through work that looks very real and can’t possibly exist, representation becomes the territory of speculation, ambiguity, and curiosity.

ISBN: 9781951541552

Dimensions: unknown

Weight: 1330g

288 pages