How to Write Adventure Modules That Don't Suck
Timothy Brown author Michael Curtis author Chris Clark author Jobe Bittman author Mike Breault author Ann K Brown author Stephen Chenault author Casey Christopherson author
Format:Hardback
Publisher:Goodman Games
Published:14th May '24
Currently unavailable, our supplier has not provided us a restock date
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don’t suck, written by authors with decades of experience and prominent published credits. By the time you’re done reading this book, you’ll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don’t Suck (2007).
Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!
ISBN: 9781946231086
Dimensions: 279mm x 229mm x 25mm
Weight: 885g
162 pages