Introduction to 3D Game Programming w DirectX11

Frank Luna author

Format:Set / collection

Publisher:Mercury Learning & Information

Published:28th Feb '12

Currently unavailable, and unfortunately no date known when it will be back

Introduction to 3D Game Programming w DirectX11 cover

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures.

eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

ISBN: 9781936420223

Dimensions: unknown

Weight: unknown

600 pages