Principles of Modelling and Rendering with 3D Studio
Brian Adams author Stuart Mealing author Martin Woolner author
Format:Paperback
Publisher:Intellect
Published:1st May '98
Currently unavailable, our supplier has not provided us a restock date
The use of three-dimensional modelling is developing rapidly in a number of important areas - product design, visualization and architecture for example. Designed to complement the existing reference books on Autodesk 3D Studio, this book primes the reader with an understanding of the fundamentals of 3D computer modelling, rendering and animation. As well as explaining the theory and practice of the medium, the authors first offer an overview of the 3D studio application and then work through a number of case studies illustrating its use. The future of the discipline is considered and a comprehensive glossary of the area is included.
Heavily illustrated throughout, the book will prove equally useful to the novice and the established user.
Topics dealt with include:
The role of the designer and design methodology
Different versions of 3D Studio and different user techniques
The fundamentals, from display to deformation, from raytracing to bump mapping and from keyframing to kinematics.
ISBN: 9781871516708
Dimensions: unknown
Weight: unknown
200 pages