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OpenGL 4.0 Shading Language Cookbook

David Wolff author

Format:Paperback

Publisher:Packt Publishing Limited

Published:26th Jul '11

Currently unavailable, and unfortunately no date known when it will be back

OpenGL 4.0 Shading Language Cookbook cover

This hands-on guide cuts short the preamble and gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL programmer looking to use the modern features of GLSL 4.0 to create real-time, three-dimensional graphics, then this book is for you. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.

ISBN: 9781849514767

Dimensions: unknown

Weight: unknown

340 pages