Python for Rookies
James Shuttleworth author Sarah Mount author Russel Winder author
Format:Paperback
Publisher:Cengage Learning EMEA
Published:9th Jan '08
Currently unavailable, and unfortunately no date known when it will be back
Python for Rookies is designed to help students learn how to program. Using the Python language as a tool, the approach taken teaches students the fundamentals of programming and re-enforces good programming practice. Written for students studying a variety of degree subjects such as Games Technology, Creative Computing and Multimedia (where core Computer Science is applied to the Arts) the pace and breadth would also be suitable for a one semester introductory programming course for all computing undergraduates. We hope that the example programs, chosen to enliven and motivate will also be very relevant to a range of courses and the varied ambitions of people who need to acquire programming skills. The book covers programming from small script-style applications to larger pieces of software. The emphasis remains on problem-solving, even through the introduction of common libraries and object-oriented programming. Test-oriented development is an integral part of programming and learning how to incorporate a unit test early on will take away the frustrations of producing buggy software that doesn’t run. It will provide a framework to support your learning of programming.
1. Getting Started 2. The Fundamentals 3. Controlling the Flow 4. Structuring State 5. Functionally Modular 6. Classy Objects 7. Inheriting Class 8. Filing Things Away 9. Testing, Testing 10. Algorithms and Data Structures 11. Threading the Code 12. The Life of the Game 13. PyGames Appendices Index
ISBN: 9781844807017
Dimensions: 243mm x 187mm x 27mm
Weight: 953g
400 pages
New edition