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Video Games, Crime and Next-Gen Deviance

Reorienting the Debate

Adam Lynes editor Craig Kelly editor Kevin Hoffin editor

Format:Paperback

Publisher:Emerald Publishing Limited

Published:3rd Jul '20

Should be back in stock very soon

Video Games, Crime and Next-Gen Deviance cover

The ebook edition of this title is Open Access, thanks to Knowledge Unlatched funding, freely available to read online. Drawing on the emerging deviant literature perspective, this book explores a range of culturally embedded harms and other activities to offer new insight on the idea that video games are intertwined with forms of deviancy.The ebook edition of this title is Open Access, thanks to Knowledge Unlatched funding, and freely available to read online. 

In recent decades the video games industry has grown astronomically, quickly becoming a substantial part of our everyday lives. Alongside the rise of this technology, the media, academia and, in some cases, governments, have drawn correlations between video games and serious instances of violence, focusing most notably on mass shootings. This narrow debate has distracted from our understanding of many of the harms which video games can, in some cases, cause, perpetuate or hide.

Drawing upon the emerging deviant leisure perspective, this book seeks to re-orientate the debate on video games and their associated potential harms. Through the examination of culturally embedded harms such as gambling, sexual violence and addiction, together with the rise in swatting and other activities, the authors explore the notion that video games are inexplicably intertwined with aspects of deviancy.

ISBN: 9781838674502

Dimensions: unknown

Weight: 256g

240 pages