Unreal Engine Physics Essentials
Katax Emperore author Devin Sherry author
Format:Paperback
Publisher:Packt Publishing Limited
Published:28th Sep '15
Currently unavailable, and unfortunately no date known when it will be back
Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 About This Book • Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world • Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physics • A step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle Blueprint Who This Book Is For This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world. No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint scripting, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games. What You Will Learn • Get to know basic to intermediate topics in mathematics and physics • Create assets using the Physics Asset Tool (PhAT) in Unreal Engine 4 • Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4's physics and collision events • Use constraints to create advanced physics-based assets for your game-world • Working knowledge of physics bodies, physics damping, and friction within Unreal Engine 4 • Develop physical materials to recreate real-world friction for substances such as glass and ice • Create a working vehicle blueprint from scratch using assets provided by Unreal Engine 4 • Gain knowledge about implementing advanced physics in Unreal Engine 4 using C++ programming In Detail Unreal Engine 4 is one of the leading game development tools used by both AAA and independent developers alike to create breathe-taking games. One of the key features of this tool is the use of Physics to create a believable game-world for players to explore. This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more...
ISBN: 9781784394905
Dimensions: unknown
Weight: unknown
216 pages