OpenGL 4 Shading Language Cookbook -

David Wolff author

Format:Paperback

Publisher:Packt Publishing Limited

Published:24th Dec '13

Currently unavailable, and unfortunately no date known when it will be back

OpenGL 4 Shading Language Cookbook - cover

OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point - actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification. This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.

ISBN: 9781782167020

Dimensions: unknown

Weight: unknown

394 pages

2nd edition