Increasing Student Engagement and Retention Using Immersive Interfaces
Virtual Worlds, Gaming, and Simulation
Charles Wankel editor Patrick Blessinger editor
Format:Paperback
Publisher:Emerald Publishing Limited
Published:5th Dec '12
Should be back in stock very soon
"Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation" uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, create engaging communities of practice, and as experiential learning tools to create inter-cultural, multi-perspective, and global experiences. Chapters include how to increase learner engagement using serious games, using game features for classroom engagement, using client-based peer assessment in multi-role, whole-enterprise simulations, using virtual worlds to develop teacher candidate skills, enhancing leadership skills through virtual simulation, using online video simulation for educational leadership, using augmented reality in education, using open source software in education, using educational robotics laboratories to enhance active learning, and utilizing the virtual learning environment to encourage faculty reflection. This volume will also discuss a framework for deploying and assessing these technologies.
ISBN: 9781781902400
Dimensions: 229mm x 152mm x 23mm
Weight: 544g
250 pages