The Creation of iGiselle
Classical Ballet Meets Contemporary Video Games
Format:Paperback
Publisher:University of Alberta Press
Published:24th Jan '19
Should be back in stock very soon
The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, physical education, music, design, and computer science collaborated to revise the tragic narrative of the nineteenth-century ballet Giselle, allowing players to empower the heroine for possible ”feminine endings.” The eight interrelated chapters chronicle the origin, development, and fruition of the project. Dancers, gamers, and computer specialists will all find something original that will stimulate their respective interests. Contributors: Vadim Bulitko, Wayne DeFehr, Christina Gier, Pirkko Markula, Mark Morris, Sergio Poo Hernandez, Emilie St. Hilaire, Nora Foster Stovel, Laura Sydora
# 4 on Edmonton Non-Fiction Bestsellers list, March 10, 2019
ISBN: 9781772123814
Dimensions: 229mm x 152mm x 14mm
Weight: 344g
232 pages