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Getting Dizzy

A thrilling adventure of self-discovery and friendship

Shea Fontana author Celia Moscote illustrator

Format:Paperback

Publisher:Boom! Studios

Published:18th Aug '22

Should be back in stock very soon

Getting Dizzy cover

In Getting Dizzy, a young girl discovers her potential while battling the Negatrixes alongside her skating crew. Self-discovery and teamwork are key themes.

In Getting Dizzy, the story follows fifteen-year-old Dizzy, who is on a quest to discover her true potential. Despite her desire to be the best at something, she struggles to find her passion and is on the verge of giving up on roller skating altogether. Just when she is about to lose hope, a new threat arises in the form of the Negatrixes, pushing her into action. With the emergence of her superhero persona, The ‘Burb Defender, Dizzy is presented with an opportunity to prove herself, but she can't do it alone.

Dizzy's journey is not just about battling the Negatrixes; it's also about self-discovery and overcoming her insecurities. With the help of her loyal skating crew—Chippe, Scarlett, Payton, and Av—she must learn to harness the colorful powers of the Blaster Bracelet, confront her self-doubt, and tackle the negative energy that threatens both her team and herself. The challenges she faces are not only external; they also include her own emerging Chosen One complex, which complicates her journey to becoming a hero.

As the stakes rise and the Mega-Negatrix looms, Dizzy and her crew must band together to face their fears and fight for their community. Getting Dizzy is an engaging graphic novel that combines themes of friendship, empowerment, and the importance of believing in oneself, all beautifully illustrated by Celia Moscote.

ISBN: 9781684158386

Dimensions: 229mm x 152mm x 10mm

Weight: 302g

144 pages