Mathematics for Computer Graphics and Game Programming
A Self-Teaching Introduction
Kothari, D P author Awari, G author Shrimankar, D author Bhende, A author
Format:Paperback
Publisher:Mercury Learning & Information
Published:30th Jan '19
Currently unavailable, currently targeted to be due back around 15th February 2025, but could change
![Mathematics for Computer Graphics and Game Programming cover](https://cdn.theportobellobookshop.com/img/9781683923565.jpg)
Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry. It begins with simple concepts such as how an image is generated on the screen and then moves to cover the different algorithms for the generation of simple geometry on the screen. The following chapters include two-dimensional and three-dimensional transformations, parametric representation of planar curves and parametric representation of space curves such as cubic splines, Bezier curves, etc. In addition to programming in C, OpenGL, and several other topics, it includes a final chapter on the methods of generating 3D models.
ISBN: 9781683923565
Dimensions: unknown
Weight: unknown
400 pages