Gaming for Classroom-Based Learning
Digital Role Playing as a Motivator of Study
Format:Hardback
Publisher:IGI Global
Published:31st May '10
Currently unavailable, and unfortunately no date known when it will be back
As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.
ISBN: 9781615207138
Dimensions: unknown
Weight: unknown
360 pages