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Real-Time Volume Graphics

Klaus Engel author Daniel Weiskopf author Markus Hadwiger author Joe Kniss author Christof Rezk-Salama author

Format:Hardback

Publisher:Taylor & Francis Inc

Published:21st Jul '06

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Real-Time Volume Graphics cover

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics.

"Any developer who would work with volume graphics needs this basic text, which provides an introduction to texture-based volume rendering methods, techniques, and optimization routines. Even code examples are included within the examples and technical discussions of generating images from 3D scalar data. It's an advanced computer and game developer's primer important for any comprehensive collection." -Califonia Bookwatch: The Computer Shelf, The Midwest Book Review, November 2006

ISBN: 9781568812663

Dimensions: unknown

Weight: 952g

515 pages