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Real-Time Shading

John Hart author Marc Olano author Wolfgang Heidrich author Michael McCool author

Format:Hardback

Publisher:Taylor & Francis Inc

Published:26th Jun '02

Currently unavailable, and unfortunately no date known when it will be back

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Real-Time Shading cover

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.

ISBN: 9781568811802

Dimensions: unknown

Weight: 612g

376 pages