Gaming Programs for All Ages at the Library
A Practical Guide for Librarians
Format:Paperback
Publisher:Rowman & Littlefield
Published:20th Jun '18
Currently unavailable, and unfortunately no date known when it will be back
Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free play in the latest virtual reality games using the Oculus Rift or the HTC Vive! Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library, including: ·how to make the case for library gaming with your administration, ·how to acquire and loan gaming materials (whether or not you have the budget for them!), ·how to publicize your library gaming programming, and ·how to incorporate other library units into the gaming experience. Everything from acquisitions to budgeting to circulation is covered in this practical guide --- you’ll also learn about promotion, assessment, and experiential learning opportunities
Bruno's book Gaming Programs for All Ages at the Library is not only a must have resource for anyone working in public libraries today, but it also manages to accomplish a key element of gaming within its pages....the book is fun! Tom's writing style, coupled with his deep knowledge about gaming and his enthusiasm for community first service, gives the reader a fun read while they also immerse themselves in all things gaming. -- Justin Hoenke, Executive Director, Benson Memorial Library
ISBN: 9781538108208
Dimensions: 281mm x 214mm x 9mm
Weight: 390g
160 pages