Social, Casual and Mobile Games

The Changing Gaming Landscape

Michele Willson editor Tama Leaver editor

Format:Hardback

Publisher:Bloomsbury Publishing PLC

Published:7th Apr '16

Currently unavailable, and unfortunately no date known when it will be back

Social, Casual and Mobile Games cover

The first collection dedicated to analysing the casual, social, and mobile gaming movements that are changing games the world over.

This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life. Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world.

This book is an exciting rogue's gallery of authors, games and topics at the forefront of modern gaming. The inclusion of issues discussing not only recent developments in design, playfulness and the definition of who plays games, but also attending to the darker aspects of contemporary gaming cultures such as the transition to Freemiun, cheating and GamerGate is an important step in examining new pathways into games and gaming culture. Social, Casual and Mobile Games: The Changing Gaming Landscape demonstrates through an impressive series of chapters how this genre of games needs to be taken seriously as a cultural marker of today's players and the games they engage with. * Esther MacCallum-Stewart, Research Fellow, Digital Cultures Research Centre, University of the West of England, UK *
Social, Casual and Mobile Games captures a wide array of scholarship from all corners of Game Studies. The authors explore, from a variety of empirical and theoretical perspectives, a rich tableau of games and players that often disappear from dominant narratives about what makes a game or a game player. * Casey O'Donnell, Associate Professor of Media and Information, Michigan State University, USA, and author of Developer’s Dilemma *
This terrific and timely book is an invaluable guide to the profound ways in which gaming – in all its casual, mobile, and social glory – will never be the same again. Critical research for the rest of the (gaming) world has finally arrived. * Gerard Goggin, Professor of Media and Communications, The University of Sydney, Australia *

ISBN: 9781501310607

Dimensions: unknown

Weight: 599g

320 pages