Music Video Games
Performance, Politics, and Play
Format:Paperback
Publisher:Bloomsbury Publishing PLC
Published:28th Jul '16
Currently unavailable, and unfortunately no date known when it will be back
An interdisciplinary collection surveying the genre of music-based games.
Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and “selling out,” and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.
This book is a tremendous compilation, focusing on the interactive side of music through video games and providing fascinating insights for both gamer and musician. * Popular Music *
Music Video Games: Performance, Politics, and Play is a fascinating and timely collection, the first devoted to exploring the complexity and variety of music-based games from the 1980s to the present. This volume will be essential reading for anyone interested in better understanding how music and gameplay interact. * William Gibbons, Assistant Professor of Musicology, Texas Christian University, USA *
Musical video games offer game players a unique glimpse into musicianship, inspire musical creativity, memory, dexterity and, for some players, spark a lifelong passion for sound. This important anthology brings together a diverse collection of essays on all aspects of music games, providing one of the first broad explorations of the genre, and serving as an important introduction to theoretical ideas and scholarship on music games. * Karen Collins, Canada Research Chair in Interactive Audio, the Games Institute, University of Waterloo, Canada *
This is a joyous collection of essays exploring the complex and multifaceted musicality of video games. From arcades in Amarillo Texas to school classrooms in Scotland, and from Michael Jackson to cartoon animated singing monsters, the book traces the intersections of video games and music, with a particular focus on ‘music games’. Like the games they investigate, the essays are both entertaining and rewarding. The chapters in this volume help us to make sense not only of the games themselves, but they tell us just as much about the wider musical cultures and practices in which the games sit. Accessible for the musician and non-musician, gamer and non-gamer, this represents an exciting development in video game music studies. * Tim Summers, Teaching Fellow, Royal Holloway University of London, UK and Co-Founder of the Ludomusicology Research Group UK *
From a deep history of Simon to a theory of playable musical personae in Michael Jackson games, this lively volume brims with interdisciplinary insight into the nature of interfaces, instruments, and interactive audio, illuminating the powerful affinities of musicking and gaming. * Kiri Miller, Associate Professor of Music, Brown University, USA *
ISBN: 9781501308536
Dimensions: unknown
Weight: 487g
352 pages