The Political Effects of Entertainment Media
How Fictional Worlds Affect Real World Political Perspectives
Format:Paperback
Publisher:Lexington Books
Published:15th May '20
Currently unavailable, and unfortunately no date known when it will be back
This paperback is available in another edition too:
- Hardback£95.00(9781498573986)
Entertainment media are rife with material that touches on the political. The stories with which we entertain ourselves often show us, for better or worse, that everything can be solved by the rise of an individual hero, and that the “best way” to deal with a bad guy with a gun is a good guy with a gun. Our stories portray individuals along the lines of gender, racial, and ethnic stereotypes; offer us villains that are one-dimensional characters driven by evil; and show us politicians who are almost always corrupt, self-serving, and/or incompetent. They offer up models for how to deal with oppressive authority and they typically portray worlds that are just, where those who do the right thing come out on top. Entire entertainment genres, with their shared story telling conventions and common plot devices, provide lessons and perspectives that are relevant to how the public sees political issues. The stories that entertain us show us all these things and more, but to what effect? Does the pervasive politically relevant content that can be found not just in political entertainment shows, like House of Cards, but also in entertainment like Game of Thrones, that, on the surface, has nothing to do with modern politics, affect people’s perspectives on the political world? That is the central question of this volume. This book discusses the type of content in entertainment media that has the best chance of influencing political beliefs, draws from the work of scholars in a number of disciplines in order to forge a theory explaining how and when entertainment media will affect political perspectives, and presents a series of empirical studies using experiments and surveys that demonstrate the effect of politically relevant content in shows such as Game of Thrones, House of Cards, The Daily Show and The Colbert Report, in genres such science fiction, and through pervasive villain and leader character types.
So helpful to have an understandable summary of what we currently know about how someone’s political opinions are galvanized when they get swept up by a story. I am sure it will prove very useful for storytellers, their audience, and narratologists in the years to come. -- Tom van Laer, University of London
Once again, Gierzynski shows us what it means for social scientists to take pop culture seriously. A must read for students, educators, and fans. -- Charli Carpenter, University of Massachusetts Amherst
ISBN: 9781498574006
Dimensions: 218mm x 154mm x 15mm
Weight: 404g
248 pages