Ray Tracing Gems II
Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
Peter Shirley editor Adam Marrs editor Ingo Wald editor
Format:Hardback
Publisher:APress
Published:26th Aug '21
Currently unavailable, our supplier has not provided us a restock date
This hardback is available in another edition too:
- Paperback£44.99(9781484271872)
This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.
Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.
What You'll Learn:
- The latest ray tracing techniques for developing real-time applications in multiple domains
- Case studies from developers and studios who have shipped products that use real-time ray tracing.
- Guidance, advice and best practices for renderingapplications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
- High performance graphics for 3D graphics, virtual reality, animation, and more
Who This Book Is For:Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.
ISBN: 9781484271841
Dimensions: unknown
Weight: unknown
858 pages
1st ed.