Respawn

Gamers, Hackers, and Technogenic Life

Colin Milburn author

Format:Hardback

Publisher:Duke University Press

Published:14th Dec '18

Currently unavailable, and unfortunately no date known when it will be back

This hardback is available in another edition too:

Respawn cover

In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.

"This is a detailed and precise account, with a clear narrative that identifies the course of the elements used and their evolving style and context. But among the many intertwined stories, the clever quotes and the endless virtual environments, what keeps emerging is a strong value of responsibility, taking sensible decisions, showing a proper understanding of what Milburn calls as 'technogenic life.'" -- Aurelio Cianciotta * Neural *
"This is an accessible work that might give ardent gamers newfound appreciation of the social sciences, and it does an excellent job of neither raising up nor tearing down the historical processes it documents. . . . Recommended. All readers." -- P. L. Kantor * Choice *
"Respawn offers a detailed analysis of the entanglements of broader game cultures, political activism and the sociotechnical dilemmas of our present. Drawing on a plethora of game examples and their histories, online discussion threads and occasionally humorous imagery, the book is an engaging account for everyone working at the intersections of digital media theory, game studies, political theory and science and technology studies." -- Yana Boeva * LSE Review of Books *
"This author is a worthy bard, and the stories he tells are hella helpful for making sense of the somewhat ephemeral moments of resistance that emerge within, alongside, and out of gaming culture. Using schlxr skillz like research and archives, he weaves together tales of gamer resistance with careful attention to detail, but not without a few lulz, some lite L337speak, and some deep philosophical reflection on what it means to pwn." -- H-Cat * Slingshot *
"Respawn is a valuable and ambitious intervention in the field of video game studies that locates important issues in the context of this technogenic philosophy. . . . Even as the words 'gaming' and 'gamer' continue to evolve and grow more ephemeral, Milburn’s look at technogenic philosophy through gaming and hacktivist history will remain persistently relevant." -- Andy Fischer Wright * Velvet Light Trap *
"Respawn will be accessible and interesting to a wide range of readers. Milburn has distilled his ideas and arguments, framed them with easy-to-engage theories, and connected them with a compelling narrative that effortlessly carries readers along. . . . The book deserves to be on library shelves, and in this era of increasing austerity, its open-access edition should be linked in libraries’ online catalogs, many of which look like technogenic life via baked-in communication, collaboration, and social networking tools." -- Jason W. Ellis * Extrapolation *

“Balancing detail and systemic overview, Milburn’s book is one of the most perceptive, incisive, and clear analyses of the dynamic imbrications of sf imaginaries, video games, and contemporary digital culture in a while.”

-- Pawel Frelik * Science Fiction Studies *

ISBN: 9781478001348

Dimensions: unknown

Weight: 567g

312 pages