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Narrative Design and Authorship in Bloodborne

An Analysis of the Horror Videogame

Madelon Hoedt author Matthew Wilhelm Kapell editor

Format:Paperback

Publisher:McFarland & Co Inc

Published:6th Nov '19

Currently unavailable, and unfortunately no date known when it will be back

Narrative Design and Authorship in Bloodborne cover

In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design.

This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.

ISBN: 9781476672182

Dimensions: 229mm x 152mm x 11mm

Weight: 290g

214 pages