Cases on Digital Game-Based Learning
Methods, Models, and Strategies
Nicola Whitton editor Youngkyun Baek editor
Format:Hardback
Publisher:Idea Group,U.S.
Published:31st Jan '13
Currently unavailable, and unfortunately no date known when it will be back
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels.
Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyses the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.
ISBN: 9781466628489
Dimensions: unknown
Weight: unknown
350 pages