Guide to Dynamic Simulations of Rigid Bodies and Particle Systems
Format:Hardback
Publisher:Springer London Ltd
Published:9th Oct '12
Currently unavailable, and unfortunately no date known when it will be back

This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.
From the reviews:
“This book offers lengthy descriptions of simulations in general, and specific kinds of systems in more depth. The chapters cover a broad range of topics. … The book also contains nine appendices on useful mathematical tools, such as differential equations, quaternions, and the convex decomposition of polyhedra. … The target audience is software developers interested in using dynamic simulations as part of their software.” (Jeffrey Putnam, Computing Reviews, July, 2ISBN: 9781447144168
Dimensions: unknown
Weight: 787g
402 pages
2013 ed.