Dungeons, Dragons, and Digital Denizens

The Digital Role-Playing Game

Gerald A Voorhees editor Joshua Call editor Katie Whitlock editor

Format:Paperback

Publisher:Continuum Publishing Corporation

Published:19th Apr '12

Currently unavailable, and unfortunately no date known when it will be back

Dungeons, Dragons, and Digital Denizens cover

As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. This book helps readers understand their own relationships - as players, designers, consumers, and citizens - with digital role playing games.This book helps readers better understand their own relationships - as players, designers, consumers, and citizens - with digital role playing games. "Dungeons, Dragons, and Digital Denizens" is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games. "Approaches to Digital Game Studies" examines the medium of digital games and brings together a range of voices from different disciplines to ask questions fundamental to game studies. This innovative series advances ongoing conversations and initiates new areas of inquiry in the field. Each volume consists of a collection of essays organized around a single ludic, functional or thematic genre of digital game.

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ISBN: 9781441195180

Dimensions: unknown

Weight: 554g

392 pages