Guns, Grenades, and Grunts

First-Person Shooter Games

Gerald A Voorhees editor Joshua Call editor Katie Whitlock editor

Format:Hardback

Publisher:Bloomsbury Publishing PLC

Published:11th Oct '12

Currently unavailable, and unfortunately no date known when it will be back

Guns, Grenades, and Grunts cover

This collection brings the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games.

Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players.

Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry from the early days of shareware distribution and underground gaming clans to contemporary multimillion dollar production budgets, Hollywood-style launches, downloadable content and worldwide professional gaming leagues. The FPS has been and will continue to be a staple of the game market.

‘First person shooters’ are one of the most fundamental and important videogame genres. Many critiques of this type of game have been put forth by those with little experience of actual game play. Voorhees, Call, and Whitlock include here essays that explore the gengre in specific and useful detail from the perspective of the expert player. The essays are nuanced, carefully researched and supported critiques of specific aspects of first-person shooters. James Manning’s analysis of the heads-up display in Team Fortress 2 and Gwyneth Peaty’s discussion of the permability of avatar bodies in Bioshock are especially strong. Summing Up: Recommended. All Readers. -- E. Bertozzi, Long Island University * CHOICE *

ISBN: 9781441142245

Dimensions: unknown

Weight: 658g

448 pages