Beginning iPhone Games Development
Roderick Smith author Ian Marsh author BEN SMITH author PJ Cabrera author Peter Bakhirev author Eric Wing author Scott Penberthy author Stuart Marsh author
Format:Paperback
Publisher:Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Published:27th May '10
Currently unavailable, and unfortunately no date known when it will be back
iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game.
You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.
While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics:
- Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES
- Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession
- Game networking with GameKit, Bonjour, and Internet sharing
For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.
ISBN: 9781430225997
Dimensions: unknown
Weight: 1352g
728 pages
1st ed.