Pro Java 6 3D Game Development

Java 3D, JOGL, JInput and JOAL APIs

Andrew Davison author

Format:Paperback

Publisher:Springer-Verlag Berlin and Heidelberg GmbH & Co. KG

Published:15th Nov '14

Currently unavailable, and unfortunately no date known when it will be back

This paperback is available in another edition too:

Pro Java 6 3D Game Development cover

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development

ISBN: 9781430211860

Dimensions: unknown

Weight: 950g

528 pages

Softcover reprint of the original 1st ed.