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Game Audio Implementation

A Practical Guide Using the Unreal Engine

Richard Stevens author Dave Raybould author

Format:Paperback

Publisher:Taylor & Francis Ltd

Published:27th Oct '15

Currently unavailable, and unfortunately no date known when it will be back

This paperback is available in another edition too:

Game Audio Implementation cover

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.

The accompanying website (www.gameaudioimplementation.com) includes:

  • 12 downloadable demonstration games
  • A unique exercise level for you to develop for your portfolio
  • An up-to-date online bibliography with further reading for each chapter
  • A free sound library with hundreds of game SFX
  • <

ISBN: 9781138777248

Dimensions: unknown

Weight: 1740g

464 pages