Learning from Video Games (and Everything Else)
The General Learning Model
Douglas A Gentile author J Ronald Gentile author
Format:Paperback
Publisher:Cambridge University Press
Published:23rd Dec '21
Currently unavailable, and unfortunately no date known when it will be back
Violent video game, gaming addiction, and other game effects are made clear by understanding human learning mechanisms and processes.
Video games can have many effects on players. Some areas of research have been seen as controversial, but many of the controversies can be at least partially resolved by considering the learning mechanisms underlying the effects. This Element describes the General Learning Model in greater detail than has been provided elsewhere.Video games can have many effects on players, some of which could be intentional effects (e.g., games designed to train health compliance behaviors), and most of which are unintentional (e.g., violent games, stereotypes, gaming disorder). Some of these areas of research have been seen as controversial, but many of the controversies can be at least partially resolved by considering the learning mechanisms underlying the effects. We describe the General Learning Model in greater detail than has been provided elsewhere, including short-term and long-term mechanisms, processes of learning and forgetting, and moderators of learning. Video games use many of the best practices to train for both mastery and for transfer of learning. The implications for re-interpreting the literature on violent video games and gaming disorder, as well as for applied social psychology broadly defined, are discussed.
ISBN: 9781108965934
Dimensions: 229mm x 151mm x 6mm
Weight: 150g
75 pages