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The Invisible Hand in Virtual Worlds

The Economic Order of Video Games

Matthew McCaffrey editor

Format:Hardback

Publisher:Cambridge University Press

Published:3rd Feb '22

Currently unavailable, and unfortunately no date known when it will be back

The Invisible Hand in Virtual Worlds cover

Studies the economic order that governs virtual worlds and ways individuals work together to govern social relations in the digital space.

Studies how games provide a unique space to study economic behavior. It combines theory with gaming practice to look at the economics of virtual worlds and the game industry. Long-established ideas about the benefits of the division of labor and trade and new work on the evolution of social institutions and governance are explored.Video games aren't merely casual entertainment: they are the heart of one of the fastest-growing media industries in the world, and a cultural phenomenon in their own right. Gaming has evolved from a niche pastime into a global business that rivals film and television, creating, in the process, new art forms and social arenas and have become the subject of endless public debate. This book shows that games also provide a unique space in which to study economic behavior. Games, more than any other form of media, demonstrate the power and creative potential of human choice - an idea that's also the foundation of economic thinking. Whether it's developing trade relations, or the use of money, or even complex legal institutions, virtual worlds provide a captivating and entertaining arena for studying economic behavior in its most dynamic forms. The overarching theme of the volume is the economic order that governs virtual worlds, and the many ways individuals work together, often without knowing it, to govern their social relations in digital space.

ISBN: 9781108839716

Dimensions: 235mm x 158mm x 20mm

Weight: 480g

262 pages