Architecture and Videogames
Intersecting Worlds
Vincent Hui editor Ryan Scavnicky editor Tatiana Estrina editor
Format:Paperback
Publisher:Taylor & Francis Ltd
Published:4th Feb '25
Currently unavailable, and unfortunately no date known when it will be back
This paperback is available in another edition too:
- Hardback£145.00(9781032528878)

This book explores and affirms the emergent symbiosis between videogames and architecture, including insights from a diverse range of disciplines.
With contributions from authorities in both architecture and videogame industries, it examines how videogames as a medium have enlightened the public about the built environments of the past, offered heightened awareness of our current urban context, and presented inspiration for the future directions of architecture. A relatively nascent medium, videogames have rapidly transitioned from cultural novelty to architectural prophet over the past 50 years. That videogames serve as an interactive proxy for the real world is merely a gateway into just how pervasive and potent the medium is in architectural praxis. If architecture is a synthesis of cultural value and videogames are a dominant cultural medium of today, how will they influence the architecture of tomorrow?
The book is split into seven sections: Cultural Artifacts, Historic Reproduction, Production Technologies, Design Pedagogy, Proxies and Representation, Bridging Worlds, and Projected Futures.
ISBN: 9781032528854
Dimensions: unknown
Weight: 720g
374 pages