Video Games, Crime, and Control
Getting Played
Kevin F Steinmetz editor Jonathan A Grubb editor
Format:Paperback
Publisher:Taylor & Francis Ltd
Published:9th Sep '24
Currently unavailable, and unfortunately no date known when it will be back
This paperback is available in another edition too:
- Hardback£135.00(9781032388090)
Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games.
Pulling together an international group of scholars from Brazil, Canada, Sweden, the United Kingdom, and the United States, this edited volume analyzes a wide range of noteworthy video games, including Bioshock, Death Stranding, Diablo 2, Beat Cop, The Last of Us, Disco Elysium, Red Dead Redemption, P.T., Spider-Man, Spider-Man: Miles Morales, Star Wars Jedi: Fallen Order, and Grand Theft Auto. The book thus seeks to advance dialog on video games as important cultural artifacts containing significant insights regarding dominant perceptions, interests, anxieties, contradictions, and other matters of criminological interest.
Covering policing, vigilantism, different forms of violence, genocide, mental illness, and criminological theory, Video Games, Crime, and Control will be of great interest to students and scholars of Criminology, Media Studies, and Sociology, specifically those focusing on Game Studies and Cultural Criminology.
"This incredible book is the comprehensive criminology of video games! It’s a deep dive into what they teach about crime, violence, consequences, and games’ ability to reify harms and solutions. Culture plays with rule breaking – use this book to understand the place and value of video games in understanding crime." - Jack Denham, Associate Dean: Social Sciences, York St. John University
"Extends the criminological gaze towards an immensely popular – yet strangely neglected – area of popular culture. The result is a series of fascinating and illuminating explorations of how video games reflect – and perhaps shape or contest – our common conceptions of crime, justice, transgression and pleasure. A fabulous contribution to popular criminology!" - Majid Yar, Professor Emeritus of Criminology, Lancaster University
ISBN: 9781032388038
Dimensions: unknown
Weight: 453g
190 pages