Digital Games in Language Learning

Case Studies and Applications

Mark Peterson editor Nasser Jabbari editor

Format:Paperback

Publisher:Taylor & Francis Ltd

Published:12th Aug '22

Currently unavailable, and unfortunately no date known when it will be back

This paperback is available in another edition too:

Digital Games in Language Learning cover

This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning.

As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts.

This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.

"This book provides a timely review of current developments in the field of digital game-based language learning and addresses limitations of existing research. It highlights the importance of incorporating theoretical approaches and longitudinal studies. This publication also sets out an agenda for future research."

Professor Michael Thomas, Liverpool John Moores University, UK.

ISBN: 9781032145976

Dimensions: unknown

Weight: 376g

184 pages