Digital Games in Language Learning
Case Studies and Applications
Mark Peterson editor Nasser Jabbari editor
Format:Paperback
Publisher:Taylor & Francis Ltd
Published:12th Aug '22
Currently unavailable, and unfortunately no date known when it will be back
This paperback is available in another edition too:
- Hardback£135.00(9781032145969)
This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning.
As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts.
This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.
"This book provides a timely review of current developments in the field of digital game-based language learning and addresses limitations of existing research. It highlights the importance of incorporating theoretical approaches and longitudinal studies. This publication also sets out an agenda for future research."
Professor Michael Thomas, Liverpool John Moores University, UK.
ISBN: 9781032145976
Dimensions: unknown
Weight: 376g
184 pages